The object is to fulfill the promise NetDevil
made us (and very nearly fulfilled) - "There's nothing you
can't do".
In this, I'm hoping to take it one step closer to that
reality.
Project Goals:
1. Control of governing the factions via interface
2.
Control of (most) economic variables
3. Control of
political repurcussions
4. Control of Factional stations
and territory
5. Integration of in-game rank/experience
with authority/responsibility
6. Integration of character
role playing with in-game results
7. Ability to affect an
issue in a very real way, without GM help or intervention,
except when *wanted* for NPC interaction.
8. Control of
factional/squad policy which equates to real effects on other
pilots
Yeah, ambitious. But I'll explain more as I get more into
the "meat" of the issues. Also, I'll most likely be assembling
a panel to discuss these topics in the near future.
NetDevil, TRI, Jumpgate, and all
ideas contained within Jumpgate:The Reconstruction Initiative
are Copyrights of NetDevil, inc.
The Centric Assembly, Nexium, The Pathos
Republic, The Independent Contract Pilots Association are
Copyrights of RazorsKiss, aka Joshua Whipps.
Other ideas and suggestions are the
property of members of the JG2
Project.