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Politics and Gov't: Pilot Control

(684 total words in this text)
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The object is to fulfill the promise NetDevil made us (and very nearly fulfilled) - "There's nothing you can't do".

In this, I'm hoping to take it one step closer to that reality.

Project Goals:

1. Control of governing the factions via interface
2. Control of (most) economic variables
3. Control of political repurcussions
4. Control of Factional stations and territory
5. Integration of in-game rank/experience with authority/responsibility
6. Integration of character role playing with in-game results
7. Ability to affect an issue in a very real way, without GM help or intervention, except when *wanted* for NPC interaction.
8. Control of factional/squad policy which equates to real effects on other pilots

Yeah, ambitious. But I'll explain more as I get more into the "meat" of the issues. Also, I'll most likely be assembling a panel to discuss these topics in the near future.


NetDevil, TRI, Jumpgate, and all ideas contained within Jumpgate:The Reconstruction Initiative are Copyrights of NetDevil, inc.


The Centric Assembly, Nexium, The Pathos Republic, The Independent Contract Pilots Association are Copyrights of RazorsKiss, aka Joshua Whipps.


Other ideas and suggestions are the property of members of the JG2 Project.

  

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